PhotonTTRPG Photon’s gameplay is divided in three different phases which should altnernate each other
Combat Encounters
This is the bread an butter of Photon, most of the rules revolve around combat encounters
Roleplay Encounters
Social Phases are when Skills come into play the most. But other attributes might still come into play. For example, let’s take a scenario in which a party is trying to capture someone who’s running away. The characters with the most speed would be leading the charge (of course if the target of the chase is slower than those characters there should be no chase at all), maybe using their actions to further increase the speeds. Other characters might be trying to hinder the target of the chase, maybe they had premtively placed themselves in strategic locations to cut the runner off. The chase should resolve itself when all characters have succesfuly contributed, but this is up to the GM’s discretion.
Montages
The Montages, also known as “Down Time”, is a period of time in which one or more characters strive for a goal. For example a character could be Training a Skill, creating a new weapon or simply travelling to a location.
Time Skips
Sometimes the story of a campaign requires for large periods of time to pass without much happening, this is what Time Skips are for. Characters are allowed to do anything they would do in a Montage Phase, how much they’re allowed to progress passively is up to the GM’s discretion. A Time Skip Phase is also a justifiable moment for a character to obtain a new Power.
A note about the story telling side of Time Skips:
Time skips placed during the course of stories can be a difficult sell and should be used sparryingly. If characters change too much during a time skip the story’s audience might feel disconnected from the characters they have grown attached to. But the opposite is also a problem, if characters change too little then the audience might feel cheated and they might feel like the Time Skip was pointless. On the player side of TTRPGs the latter will happen more frequently. A player will easily grow attached to their own character and they might be resistant to making them change at all during a timeskip. It is best to embrace this side of the time skip and take a similar approach to Shōnen anime or manga. Allowing players to determine on their own how much a character might have changed during a time skip, while giving them a healthy dose of increased power. This way even if a character doesn’t change all that much personality wise they still will have grown in combat skills.