PhotonTTRPG Styles define in broad strokes the ways a character fights.

Close Quarters ^5381b9

You fight up close, you could be doing anything from stabbing someone with a sword to stuffing a gun in someone’s mouth Actions:

  • Bash, 1 AP
    • Effect: Target one foe with your Melee weapon, dealing 1d6 damage
    • Attack Melee |
  • Readjust Stance, 1 AP
    • You readjust your stance, possibly swapping your weapon for another
    • Effect: Roll your Recovery Die
    • Swap |
  • Shove Strike, 1 AP
    • You make a strike that shoves away an enemy
    • Effect: Target one foe with your Melee weapon, dealing 1d4 damage
    • Attack Melee Fling(3)
  • Overbearing Strike, 2 AP
    • You make an attack with all your strength
    • Effect: Target one foe with your Melee weapon, dealing 4d6.
    • Attack Melee Consumed |
  • Sweep, 3 AP
    • You making a sweeping attack around you, hitting all foes near you and pushing them away
    • Effect: Target any foes with your Melee Weapon within its range, dealing 1d4
    • Attack Melee |
  • Make A Stand. 2 AP
    • You plant your feet and stop right where you are, determined to not let anyone pass
    • Effect: Until your next turn, your reach with melee weapons is increased by 1 space and any time you take an action with the Attack Trait your target(s) gains stacks of Slowed equal to the damage you deal.
    • Attack Melee Immobile | Combo Actions:
  • One Two, 1 AP
  • And Bow, 2 AP
    • *You use the momentum from your last attack to spin around, hitting anyone in the way.
    • Condition: Your last action had the Attack Trait *
    • Effect: Target two foes with your Melee weapon, dealing 1d6 damage
    • Attack Melee Consumed |
  • Where were we?, 1 AP
    • After a short break you immediately return to smashing someone’s face in.
    • Condition: Your last action did not have the Attack Trait
    • Effect: Target one foe with your Melee weapon, dealing 1d6 damage
    • Attack Melee Stressing(2) |

Reactions:

  • Clashing Arms, R
    • You raise your weapon to stop an enemy’s strike
    • Condition: Whenever you take damage to your Stamina from an action with the Attack Trait and the Melee Trait
    • Effect: Gain 3d4 stacks of Protected before you take the damage that triggered this attack
    • Melee
  • Cut the Wind, R
    • You use your weapon to deflect a ranged attack to an enemy close to you.
    • Condition: Whenever you would take damage to your Stamina from an action with the Ranged Trait
    • Effect: Target one Foe that you can see, that Foe becomes the new target for the Action that provoked this Reaction
    • Attack Melee Risky(3) |

Ranged ^cbf70b

Combat from afar, could be shooting arrows, bullets, spells, throwing knives, hammers etc. Actions:

  • Shoot , 1 AP
    • You shoot a foe with your weapon
    • Effect: Target 1 Foe with your weapon, deal 1d6 damage
    • Attack Ranged |
  • Trick Shot , 2 AP
  • Reload , 1 AP
    • Load ammunition into your weapon
    • Effect: Your next Attack with the Ranged Trait deals +1d6 extra damage
    • Self |
  • Draw! , 1 AP
  • Aim for the Knee , 2 AP
    • You aim to cripple a Foe, prematurely ending their adventuring career.
    • Effect: Target 1 Foe with your weapon, deal 1d8 damage. If this action deals damage to the target’s Health, you remove any positive Condition they may be benefitting from.

Combo Actions:

  • RicoShot , 1 AP
    • Your previous shot bounces off of your target and onto another target
    • Condition: You previous action had the Attack and Ranged traits
    • Effect: Target 1 Foe within line of sight of your previous target, this attack inherits any traits of your previous attack but its damage is its weapon bonus +1d4
    • Attack Ranged |
  • Devil Juggler , 1 AP
    • You shoot again to keep pushing your enemy.
    • Condition: You previous action had the Fling Trait
    • Effect: Target 1 Foe (that was the previous action’s target) with your weapon, deal 1d6 damage. For every 2 points of damage you deal with this action you increase the Fling trait on this action by 1.
    • Attack Ranged Fling(1) |
  • More Dakka , 2 AP
    • You follow up your shot with… even more shots.
    • Condition: You previous action had the Attack and Ranged traits
    • Effect: Deal 2d4 three times, choosing a target for each roll.
    • Attack Ranged Consumed|
  • Hipfire , 1 AP
    • You quickly fire a shot.
    • Condition: You previous action did not have the Attack Trait
    • Effect: Target one Foe with your weapon, deal 1d8. If this action exhausts the target’s stamina you gain Adrenaline
    • Attack Ranged Mobile|

Reaction:

  • Shoot the Bullet
    • You shoot an enemy’s shot out of the air.
    • Condition: Whenever you would take damage to your Stamina from an action with the Ranged Trait
    • Effect: Choose a Core Action with the Attack and Ranged traits and roll its damage. Reduce the triggering attack’s damage by the damage you just rolled.
    • Attack Ranged

Cavalier

You ride into battle atop a steed, or a motorbike, and fight while riding it. Actions:

  • Push Through , 2 AP
    • You rush past your foes, attacking as you move
    • Effect: Move your speed. You may pass through spaces occupied by enemies with this action but not end in such a space. Target two foes (that were adjacent to you at some point during this action) with your Melee weapon, dealing 1d6 damage to both
    • Attack Move Melee |
  • Armored Gallop, 1 AP
    • You move with your mount, taking a defensive stance
    • Effect: Move your speed and roll your Recovery Die
    • Self Aid
  • Paw The Ground, 1 AP
    • You prepare to rush down a Foe
    • Effect: You gain an amount of stacks of Quickened equal to your speed. Target one foe, if you exhaust your target’s stamina this turn you gain the same amount of Quickened again.
    • Self Aid

Combo Actions:

  • Crash, 1 AP
    • You use your momentum to deliver a devastating attack
    • Condition: you moved with your previous action
    • Effect: Take a move action, after finishing this movement target one foe adjacent to you. Deal a point of damage for every space you moved this round, in a move action that was a line.
    • Attack Melee Move Brutal |
  • Blast Off, 1 AP
    • You use the momentum of your attack to quickly depart
    • Condition: Your last action was an attack
    • Effect: Move twice your speed
    • Move

Reactions:

  • Panic at the stable, R
    • After you were wounded your mount takes you away to safety
    • Condition: You took damage to Health
    • Effect: Move your speed
    • Traits

Hidden

You use ambush tactics, you appear for a quick strike and then you’re gone again, not even your GM knows where you are Actions:

  • Hide, 2 AP
    • Description
    • Effect: Gain the Hidden Condition
      • Hidden: Remove your token from the board. You can’t be targeted directly nor from AOE attacks. At the beginning of your next action place yourself back on the board. That action gains the Surprising Trait
      Link to original
    • Traits
  • Name, 1 AP
  • Name, 1 AP

Combo Actions:

  • Hidden Sprint, 1 AP
  • Name, 1 AP
    • Description
    • Condition:
    • Effect:
    • Traits
  • Name, 1 AP
    • Description
    • Condition:
    • Effect:
    • Traits

Reactions:

  • Name, R
    • Description
    • Condition:
    • Effect:
    • Traits
  • Name, R
    • Description
    • Condition:
    • Effect:
    • Traits

Auxiliary

You fight with something at your side, it could be a high tech drone or a faithful animal companion

Aerial

Combat from the sky, whether you fly with your wings or you swing with a grapple hook