PhotonTTRPG

V1

Gates

  • Halfway There Add a gate at half of your maximum Stamina
  • Thought you had me Add a gate at the last point of Stamina
  • Early Bird Add a gate at your first point of Extra Stamina

Rising BonusesPH

  • Just Enough Each round gain Quickened(1)
  • Faster than you thought Your Rising Action has a +2 speed or +2 to its results if it is a recovery

Recoveries

Gate Triggers

  • Light footed When one of you gates is triggered you gain 3 stack of Quickened
  • Fight or Flight When one of you gates is triggered you get 1 stack of Adrenaline

V2

Feats of Power ^acac8c

Feats of power grant player characters reliable ways to gain empowered. Every PC starts with three slots that can be filled with these feats. No Feat can be chosen more than once.

From Power

Feats ‘From Power’ are passive abilities that grant Empowered Powerswill grant you a free From Power Feat, but you may also choose from this list

  • From Success Gain 1d6 stacks of Empowered when you exhaust a foe’s stamina or when you knock them out
  • From Hurt Gain 2d6 stacks of Empowered when your stamina is exhausted
  • From Swiftness Gain 2d4 stacks of Empowered every time you move your full speed
  • From Action At the end of your turn Gain 3d4 stacks of Empowered if you used 4 different Core Actions or Combo Actions this turn
  • From Dedication Gain 3d4 stacks of Empowered when you spend 3 Action points or more in a single Core Actions or Combo Actions during your turn
  • From Overkill Any time you deal damage equal or greater to twice the stamina pool of your target you gain 2d8 stacks of Empowered
  • From Impact Gain 1d6 stacks of Empowered when you cause a foe to become Impacted
  • From Rise Gain 2d6 stacks of Empowered when you remove the Impacted Condition
  • From Teamwork At the end of your turn gain 1d6 stacks of Empowered for every AP spent on actions with the Aid Trait
  • From Overflow Any time you would gain stamina above your Maximum Stamina you instead gain an equal amount of Empowered

To Power

Feats ‘To Power’ are active abilities that convert stacks of Empowered into useful buffs. Take a Flourish Action to activate a To Power Feat

  • To Devastation Consume all stacks of Empowered, the next time you roll damage increase the size of all your damage dice by a step for every 10 stacks consumed
  • To Brutality Consume all stacks of Empowered, the next time you roll damage add +1d6 damage to the result for every 5 stacks of Empowered
  • To Strength Consume all stacks of Empowered, any time you roll damage this turn increase the result by 2 for every 5 stacks of Empowered
  • To Resilience Consume all stacks of Empowered gain one stack of Protected for every 5 stacks
  • To Speed Consume all stacks of Empowered, for every 2 stacks consumed you receive a stack of Quickened
  • To Adrenaline Consume all stacks of Empowered, for every 7 stacks you receive a stack of Adrenaline
  • To Stamina Consume all stacks of Empowered the next time you roll your recovery die, increasing the result by one for every 2 stacks
  • To Consumption Consume all stacks of Empowered. Your two next actions this turn gain a Spend Trait with a value equal to half the stacks of Empowered consumed
  • To Allies Consume all stacks of Empowered. Split your stacks of Empowered equally among any amount allied characters.