Role
Foes have Roles, which determine their function in combat through the actions they have access to
Hitter
These Foes move toward characters and strike them in melee range
Shooter
These Foes move away from characters and strike them from afar
Snipers
These Foes strike characters at range, they cannot move but they deal high damage.
Protector
These Foes remain close to a chosen Foe and protect themPH
Controllers
These Foes can issue orders to other Foes to make them act on the Controllers turn or they can aid their allies.PH
Ranks
Foe Ranks determine their APs pool, their Health and Stamina and what kind of Roles they have access to
1. Grunts
Rank and file combatants, they don’t have Stamina and they usually have 1 Health, these foes pose a threat to the party by their numbers. They usually work in groups and target a single character. They usually have 1 AP each Roles:
- Hitter
- Shooter
- Protector
2. Knight
These Foes will challenge Characters in single combat, they usually have Stamina and their effective Health should be enough to survive one round while fighting a single character. They usually have 3 AP
- Hitter
- Shooter
- Controller
3. Roaches
These Foes have high Stamina but low Health. They usually have 2 AP
- Hitter
- Shooter
- Controller
4. Heavies
These Foes always target the Highest Rank Foe or the closest enemy Character, they don’t have Stamina but they have a lot of Health. They usually have 2 AP
- Hitter
- Protector
- Controller
- Sniper
5. Captains
These Foes have a large amount of Stamina and Health. They usually have 4 AP. They also have access to two Roles and act twice per round
- Hitter
- Shooter
- Controller
- Sniper