Boasts
- Fast (-1) +2 Speed
- Companion (-1) Add a token for a companion to the field. Receive x3 Companion Traits to add
- Resistant (-2) +1 Health
- Dexterous (-3) You can take an extra Flourish Action for free every round.
- Quick (-3) You can take an extra Reaction every round.
- Big (-1) Unique Your token is 4 spaces instead of 1 space
- Studied (-1) +2 dots to spend in Knowledge Skills
- Hard Worker (-1) +2 dots to spend in Manual Labor Skills
- Charismatic (-1) +2 dots to spend in Social Skills
- Exercised (-1) +2 dots to spend in Physical Skills
Banes V1
- Fragile (+2) -1 Health
- Slow (+1) -2 Speed
- Sluggish (+1) Unique You cannot use your Rising Action to Move
- Careless (+1) Unique You cannot use your Rising Action to roll your Recovery Die
- Lazy (+1) -2 dots to spend in Skills
Banes V2
Physical
You may pick only one of these.
- Fragile (+2) -1 Health
- Slow (+2) -3 Speed
- Weak (+2) Each turn you have an Empowered Gain Tax of 3
Mental
Skill checks are penalized when one of these may apply. You may pick only one of these. You may discuss with the GM a custom Mental Feature for your character.
- Fear of Dying (+1)
- Homesick (+1)
- Rageful (+1)
- Selfish (+1)
- Close Minded (+1)
- Paranoid (+1)
- Uncaring (+1) … Your custom mental negative feature should come up often enough to be a regular problem, but it shouldn’t shut down all of the character’s roleplay Example of something too specific: Fear of spiders