Boasts

  • Fast (-1) +2 Speed
  • Companion (-1) Add a token for a companion to the field. Receive x3 Companion Traits to add
  • Resistant (-2) +1 Health
  • Dexterous (-3) You can take an extra Flourish Action for free every round.
  • Quick (-3) You can take an extra Reaction every round.
  • Big (-1) Unique Your token is 4 spaces instead of 1 space
  • Studied (-1) +2 dots to spend in Knowledge Skills
  • Hard Worker (-1) +2 dots to spend in Manual Labor Skills
  • Charismatic (-1) +2 dots to spend in Social Skills
  • Exercised (-1) +2 dots to spend in Physical Skills

Banes V1

  • Fragile (+2) -1 Health
  • Slow (+1) -2 Speed
  • Sluggish (+1) Unique You cannot use your Rising Action to Move
  • Careless (+1) Unique You cannot use your Rising Action to roll your Recovery Die
  • Lazy (+1) -2 dots to spend in Skills

Banes V2

Physical

You may pick only one of these.

  • Fragile (+2) -1 Health
  • Slow (+2) -3 Speed
  • Weak (+2) Each turn you have an Empowered Gain Tax of 3

Mental

Skill checks are penalized when one of these may apply. You may pick only one of these. You may discuss with the GM a custom Mental Feature for your character.

  • Fear of Dying (+1)
  • Homesick (+1)
  • Rageful (+1)
  • Selfish (+1)
  • Close Minded (+1)
  • Paranoid (+1)
  • Uncaring (+1) … Your custom mental negative feature should come up often enough to be a regular problem, but it shouldn’t shut down all of the character’s roleplay Example of something too specific: Fear of spiders